Modular build system is flying
You can now assemble a drone from frame, motors, battery and camera, and every combination shifts the flight feel. Heavier batteries trade agility for range. Next up: tuning presets you can save per craft.

An atmospheric drone flight sim about slow exploration, building your own craft, and finding a quiet line through the sky. No timers, no enemies—just you, the wind, and the horizon.
// WHAT YOU DO
Momentum, drag and wind gusts you can actually feel. Switch between relaxed line-of-sight cruising and full FPV acro.
Assemble drones from modular frames, motors and cameras. Every part changes how your build handles in the air.
Hand-crafted biomes from coastal cliffs to fog-soaked forests. No waypoints forcing your route — wander freely.
Dynamic time of day and rolling weather systems. Chase golden hour or thread through a gathering storm.
A built-in photo mode and flight recorder so you can frame, replay and share your best lines.
Fly it your way. Third-person chase cam for chill sessions, or drop into the goggles for immersive FPV.
// THE CRAFT
The starter quadcopter you build and fly in Wild Sky. Study the frame, then take the render with you.

FPV camera gimbal
Stabilized front-facing cam feeding the line-of-sight view
Flight controller
Exposed board with tunable PID + custom firmware slots
Swappable battery
Strapped LiPo pack — trade flight time against payload
Carbon-fibre frame
Modular arms and antenna, built for line-of-sight range
// FLIGHT PLAN
Built in the open by a tiny team. Here's where Wild Sky is now and where it's heading next.
// FLIGHT FOOTAGE
ALPHA BUILD · PRE-RELEASE




// DEVLOG
You can now assemble a drone from frame, motors, battery and camera, and every combination shifts the flight feel. Heavier batteries trade agility for range. Next up: tuning presets you can save per craft.
Added a layered wind model that rolls across regions, so ridgelines now push back. The third-person camera got a full rewrite for smoother, more cinematic follows during relaxed flights.
The first full explorable biome is in: sea caves, arches and a lighthouse to buzz. Also fixed the FPV horizon drift a few of you reported in the goggles view.
// STAY IN THE LOOP
Drop your email to get devlog updates and be first in line for closed alpha invites. No spam, just flight logs.